A mod to allow multiplayer in Blocksworld with a room system. Worlds are limited to 5
rooms, and each room have a maximum of 10
players.
Upcoming system (will replace the old one):
How will Fuze work?
Fuze will work in two different aspects: building and playing. Groups are used to simultaneously edit worlds with others in the same group, the world will have to be transferred to the group of course, more details on it later. Playing works by a room system, there is 5 rooms per world and each room can hold 10 players each, this effectively gives a total of 50 multi-players on one world.
How will games handle Fuze?
There will be three access states (work with scripts):
- Everyone: everyone can drag the block and everyone's condition (button pressed, mover, etc.) will affect the block
- Owned: see below
- Locked: only the game itself can manage that block (can be used for game logic), this means button conditions won't work in this one
Owned access state:
This means only the player who created the block will be able to interact with it. A block is owned by a player when the player triggered a block spawn in an Everyone script (by using buttons or movers), when an Owned block created a new block (which in turn will be Owned) or when a block that was marked spawnable (see below, in Mark Spawnable) is created. Owned blocks are deleted once the owner (the player who owns the block) disconnected.
Set Access State (script action):
This will be a little action that will allow to choose between Everyone and Locked access states, Owned cannot be chosen as this would need a way to select to which player it belongs (which you can't).
Mark Spawnable (script action):
Remember back when i added the (bugged) "Clone" action? Well i will add an action named "Mark Spawnable" that hides the model it is in and then make a clone of it for every player joining (and of course delete it once a player disconnects). This will work even for blocksters, and by default every block of the cloned model will be Owned (see above).
This seems complicated, can i have an example?
For example, you create one blockster (this can also be an avatar). Then you click on it and in the Script box, you add "Mark Spawnable", and on the next line you add "Mover". Done! Each player can join and move one blockster each!
(Documents)/blocksworld_develop/user_[somenumber]/user/mods
This is NOT a support section, do not send bug reports here! For support / bug reports / any kind of problem, please use the Discord server.
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The mod takes 34853895802 years to load
When will this get updated? The newest version doesn't work and I really want to play multiplayer.
never mind I just had to search for it
sorry I dont know how to download mods. when I extract using (Documents)/blocksworlddevelop/user[somenumber]/user/mods as a destination it just says it doesn't exist and to specify where to put it. I'm really confused, please send help.
oh sorry i just had to move fuze out of the extracted folder
Stuck on loading mods?
Wow
fuck that was my username
how do i use this mod\
i don't think everything went correctly
1 day until fuze 0.2.0 assuming everything goes correctly!!! pog!!
When is this going to be updated 😭
woo! glad to see the other mods getting attention